Time, Dr. Freeman? Is it really that time again? It seems as if you only just arrived. You've done a great deal in a small time span. You've done so well, in fact, that I've received some interesting offers for your services.
Anyway, now that I have your attention, as for crashing, bugs and various other issues I had with the Quest 2, haven't had those with the Index as most were caused by Oculus/Meta software.
I'll keep the format of this review similar to my closing review of the Quest 2.
The Review!
and for lazy readers, the TL;DR
Valve Index is good, Controllers are nice, Tracking is nice, Tinkering is fun and I'm very happy with my purchase.
The Warranty
I didn't have RMA anything luckily, So I'll skip over this section. :D
The HMD
The headset itself is very comfy and the face gasket doesn't irritate my face as much as the Quest 2 face pad did, I also didn't have to buy a silicone cover and use the stock gasket (i don't sweat much, even during long sessions),
I had to use the backpad because my head is small,
As for the display, glare is very noticable but easy to ignore, also basically no latency for PCVR.
The Controllers, Tracking and Movement
The controllers are so comfy and fit nicely for my small hands, I'll start with the downside, Batteries aren't replaceable and you have to wait for them to charge, which honestly isn't as bad as you'd expect as they charge pretty quickly
Fingers, Thumbs and Grabbing! The finger tracking works really well (expect for the right pinky but that's just a me issue),
Obviously the controller and room tracking has much better FOV range due to outside-in lighthouse tracking, in turn you can put arms behind you (if in lighthouse range) and best of all, play in the darkness.
It's also safe to use with Kinect V1 (Xbox 360) Tracking, It isn't the same story with the Kinect V2 (Xbox One) as it interferes HEAVILY with lighthouse tracking.
Tinkering with the Frunk and haptic feedback
Here's the fun part, I have jerryrigged a 4x Port USB2.0 hub to the top that connects to the Frunk USB, Currently 3 of the ports are taken up by
– Bluetooth adapter
– leapmotion controller
– low energy motors!
Bluetooth adapter spends all of the time connected,
leap motion and motors can be connected and removed at any time,
For haptic feedback in various games is controlled by either mods, GHR (Game Haptics Router) or native game support
3rd Party Accessories
Something I would recommend for the glasses wearers is lenses, Wearing glasses under the Index is very uncomfy for me, has a chance of damaging the lenses and drastically affects FOV, 1 day after my Index arrived I ordered prescript lenses from VR Optician and they delivered in about a 1½ weeks, their support was very helpful and the lenses were perfect.
Another accessory is magnetic charging cables for the controllers, Self explanatory.
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